![]() ![]() After the fighting inside is finished, and before heading down into Smuggler's Cove, take time to loot the inn. There are several more darkspawn waiting for you in the Crown and Lion, including the first of the three Disciple Generals and drops the Enduring Faith. Immediately after emerging on the other side of the Chantry doors, you must fight through several groups of darkspawn. Finally, Glassric the Weaponsmith is also in the main room, although his selection of items is quite limited. After assuring him that you will take care of the matter, you will be free to loot the rest of the Chantry. Immediately after leaving this room, a cutscene will begin, and a soldier will inform you of yet another darkspawn attack, this one emanating from the Crown and Lion inn. In the Revered Mother's chamber is a chest for you to loot. The Darkspawn take rooms at the Crown and Lion After this conversation, you will re-appear in the Revered Mother's bedchamber in the Chantry. He also recommends you go to the Chantry to rest and resupply. He will tell you that another wave of darkspawn are coming and will arrive in Amaranthine within a day. Around the city in a clockwise direction, there are encounters with groups of darkspawn and children that must be defeated.Īfter saving the city guard, approach the City Guard Commander (marked with a yellow icon above his head). If the Warden-Commander decides to save the city from the darkspawn, then the pockets of darkspawn fighting the surviving members of the city guard must be eliminated. Justice approves ( +2) Nathaniel disapproves ( -5), but if persuaded ( +2) Oghren disapproves ( -5), but if persuaded ( +2) Sigrun approves ( +3) Velanna disapproves ( -5), but if persuaded ( +2) Anders approves ( +2) Save the City Guard Justice approves ( +2) Oghren approves ( +6) Nathaniel approves ( +3) Sigrun approves ( +3) Velanna approves ( +2)Īnders approves ( +2) (Anders is the only companion that has an approval gain for not being taken to the city.)Īpproval changes should the Warden-Commander choose to save the city: The companions, if taken to the city, will gain approval: The Warden-Commander will have to select up to three companions to march with him/her to the City of Amaranthine. A messenger will appear, reporting an attack on the City of Amaranthine by the Mother's forces. ![]() Getting what you want to keep out of your Personal Storage container in the Throne Room of Vigil's Keep.Īfter the quests The Righteous Path, Last of the Legion and Shadows of the Blackmarsh have been completed, speak to Varel to initiate a council with the nobles in Vigil's Keep - Throne Room.Buying/Selling items (including vendors located in the City of Amaranthine).All side quests, including fully upgrading Vigil's Keep and armaments of its soldiers.Make sure the following is completed or acquired before talking to Varel, as this is a "point of no return" quest. ![]()
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